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Jet-Girl Janet

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If your father is an eccentric-but-brilliant pioneer in the field of direct neural interface development, it would be wise of you to not attempt to test his latest prototypes, no matter how neat they look. Janet McDonnell found that out the hard way with a prototype ultra-ultra-light aircraft her father designed the interface hardware for. As a result of some unresolved bugs, the aircraft wired itself directly into her nervous system and installed itself into her body schema - as far as her brain is concerned, the wings, engines, and avionic headset are just as much a part of her body as the fleshy bits she was born with. This has made their removal a bad idea, as the trauma associated with loss of major body parts (adopted or no) is most definitely not worth the convenience. Thus, Janet is the first person in the world who is effectively half-airplane.°

° (Well, Brazil claims that a young Brazilian lady who voluntarily fused with a micro-plane around the same time was actually the first, on account of having meant to do it, but she and Janet don't pay much heed to the argument, and actually get along quite well.)

The inconveniences are many: aircraft hardware, even of the hyper-advanced uber-light prototype variety, is pretty heavy, extended operation takes a lot of energy, it's difficult for her to fit clothes that cover all that much around the connection points, and she can never take it off. Still, she's pretty much used to it by now (probably partially due to her brain treating it as just as vital as the rest of her body,) and she does enjoy flying a whole lot. She doesn't really know if she'd have chosen this, but as far as she's concerned, it could be worse!




And boy was this a picture that spent way too long in the making. Classic case of my setting up a huge task, getting halfway, losing motivation, and only coming back to finish it later. I tried a number of things I don't usually do with perspective and anatomy, and...well, actually, this is a pretty good example of why I don't usually do them, but practice makes perfect, right?

Anyway, I'm still pretty pleased with the end result. Not my best picture from a technical standpoint, but I really like the feel of it, especially the little comics on the side. (You can see them separately here.) I was originally going to do a full sequence, but I couldn't think of a way to make it visually interesting, and I had space to fill on the sides of the main picture, so I decided to just make some little vignettes from Janet's origin story and life afterward.

So yeah, mecha-musume! I started watching Sky Girls and got in the mood to draw something like this and, um, I did. (Still need to finish watching it, though.) I'm honestly kind of surprised this isn't more common in the TF community...huh. Anyway, I like the design of Janet here, but I kind of wish I'd made a closer integration between the girl bits and the airplane bits...maybe I can do another character more like that.

(And yes, the bit about the Brazilian girl is totally a reference to Alberto Santos-Dumont.)
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Windy-2014's avatar

She'll have no problem burning off excess calories to keep her weight down and will need to do that to remain light enough to take off. She probably need to hold onto a wheeled undercarriage to take off, but should have no problems landing.